Invent the Futureof Gaming With Us

Independent studio creating original games and providing co-development, porting, art, and engineering services for PC, consoles, and VR.

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Where Craft Meets Ambition

PlayMagic is an independent game development studio founded in 2003. We create original games and provide development, art, and engineering services for PC, consoles, and VR.

Our team has contributed to AAA and AA projects for studios and publishers across the industry. We are licensed developers for Sony, Microsoft, and Nintendo, with VR experience covering prototyping, engineering, and art production.

For our original games, we believe that story is the soul of great games.

Games We Worked On

Selected projects and PlayMagic's contributions across PC, consoles, mobile, and VR.

Call of Duty Cold War
PC co-development support for Call of Duty: Black Ops Cold War
Lost Ark
Console porting and performance optimisation
Journey to Foundation VR
3D art and world building for VR
Clockwork Revolution
AI and crowd management engineering for an action RPG
Reaper Actual
Engineering for a persistent open-world FPS
Arktika.1
Prototyping and R&D for a VR shooter
XIII Remake
Cel-shaded FPS remake for consoles and PC
RAMBO
Full design and development of a mobile action game
Gumball Racing
Full design and development of a mobile racing game

Our Original Games

Explore our original titles in development.

AXION 1986
Coming Soon
AXION 1986
A retro-futuristic cinematic adventure set inside Singularity Dynamics, a 1970s research facility where scientists pushed science too far. Experiment with gravity, time, light, and sound.
Extraction Shooter
Coming Soon
Unannounced:
Squad Extraction Shooter
Command your squad, outsmart rival teams, and extract against all odds.

Game Development Services

From complete game development to specialist support, PlayMagic works with studios and publishers across PC, consoles, and VR.

Full-cycle Game Development

Development from concept and prototyping through production, testing, and release. We bring design, engineering, and art together to build games for PC, consoles, and VR.

Co-development and Team Extension

Experienced developers working alongside your internal team. We provide engineering, art, and design support for defined features, production milestones, or longer development assignments.

Porting and Optimisation

Platform adaptation and performance engineering for PC and consoles. Our work covers profiling, memory and rendering optimisation, platform integration, and technical release support across Unreal Engine, Unity, and custom engines.

Game Art and Animation

Art production for game environments, assets, and animated content. We support modelling, texturing, rigging, animation, and engine integration, following your visual direction and technical requirements.

Engineering and Tools

Gameplay systems, engine integration, and tools that support game production. We help teams develop features, improve workflows, resolve technical problems, and maintain reliable development pipelines.

VR Development

Virtual reality development combining immersive interaction, spatial presentation, and hardware-aware optimisation. Our experience includes prototyping, engineering, and content production for VR games.

Industry Leaders

Supporting game developers and publishers since 2003.

Open Positions

Join PlayMagic's remote team and apply your skills across game development, art, design, and technology.

Art 7 roles

Senior Technical Artist Remote · Salary: DOE

About the role

PlayMagic is seeking a Senior Technical Artist who can solve visual and production problems through a combination of artistic understanding and technical expertise. You will help artists work efficiently, improve content performance, and develop maintainable tools and rendering solutions.

Responsibilities

  • Create and maintain materials, shaders, tools, and asset processing workflows.
  • Investigate rendering and content issues with artists and engineers.
  • Profile assets and scenes, improving visual efficiency and scalability.
  • Define technical art guidelines and support consistent content integration.
  • Document solutions, share knowledge, and help artists adopt effective production practices.

Required skills and experience

  • Professional technical art experience with Unreal Engine 5 materials, shader workflows, and content integration.
  • Understanding of real time rendering, materials, lighting, and asset production.
  • Practical experience building PCG graphs and reusable procedural workflows, supported by scripting or programming skills.
  • Ability to profile Nanite, Lumen, Virtual Shadow Maps, and material costs, explaining performance and visual quality tradeoffs.
  • A portfolio demonstrating technical problem solving, with clear communication in English.

Desirable skills

  • Experience with Python, HLSL, Houdini, or extending UE5 editor tools.
  • Knowledge of World Partition, Data Layers, HLOD, and scalable content production.
  • Experience mentoring artists or supporting external content production.

Portfolio and experience

Include your CV and technical breakdowns showing the problem, your contribution, and the resulting improvement in workflow, quality, or performance.

Salary: DOE

Apply now
VFX Artist Remote · Salary: DOE

About the role

PlayMagic is looking for a VFX Artist with a strong eye for motion, timing, shape, and colour. You will create and implement effects that support visual direction and communicate gameplay clearly, while meeting technical and performance requirements.

Responsibilities

  • Develop effects from initial reference and exploration through implementation and polish.
  • Create particle systems, effect materials, textures, and supporting assets.
  • Coordinate effect timing and behaviour with animation, gameplay, audio, and lighting teams.
  • Test effects in context and adjust their readability, consistency, and scale.
  • Profile and optimise Niagara effects using scalability settings, culling, bounds, and appropriate CPU/GPU simulation choices.

Required skills and experience

  • A portfolio demonstrating strong real time effects and an understanding of visual communication.
  • Strong Unreal Engine 5 Niagara skills, including emitters, systems, parameters, and Blueprint-driven effects.
  • Understanding of Niagara CPU/GPU simulation, effect materials, transparency, and texture workflows.
  • Ability to assess effect costs and work within rendering and memory budgets.
  • Ability to interpret art direction, respond to feedback, and communicate in English.

Desirable skills

  • Experience with Houdini, simulations, or procedural workflows.
  • Experience with Niagara Data Interfaces, mesh effects, shader development, or technical art scripting.
  • Experience creating scalable effects for multiple platforms.

Portfolio and experience

Include your CV, reel, and selected effect breakdowns identifying your artistic and technical contributions.

Salary: DOE

Apply now
Senior Environment Artist Remote · Salary: DOE

About the role

PlayMagic is seeking a Senior Environment Artist with strong artistic fundamentals and experience delivering environments in a game engine. You will develop and assemble scenes, maintain visual consistency, and work with design and technical teams to achieve quality within production constraints.

Responsibilities

  • Create and assemble environments, modular kits, materials, and set dressing.
  • Develop compositions that support art direction, scale, and gameplay readability.
  • Integrate assets and collaborate with lighting and technical art on scene quality.
  • Review and optimise content for rendering, memory, and platform requirements.
  • Provide practical feedback to other artists and contribute to environment production standards.

Required skills and experience

  • A strong environment portfolio demonstrating composition, form, colour, and material quality.
  • Strong Unreal Engine 5 environment workflows, including Nanite asset preparation, materials, and scene assembly.
  • Proficiency in a 3D package such as Blender, Maya, or 3ds Max, and relevant texturing tools.
  • Understanding of PBR, modular construction, World Partition, Data Layers, One File Per Actor, and HLOD workflows.
  • Ability to own substantial environment work and communicate clearly in English.

Desirable skills

  • Experience with UE5 PCG, Landscape, foliage, or procedural world building tools.
  • Familiarity with Lumen and Virtual Shadow Maps, including their interaction with environment geometry and materials.
  • Experience delivering environments for shipped PC or console games.

Portfolio and experience

Include your CV and portfolio, identifying your asset creation, materials, scene assembly, and collaborative contributions.

Salary: DOE

Apply now
Concept Artist Remote · Contract · Salary: DOE

About the role

PlayMagic is looking for a Concept Artist with strong visual design skills and the ability to communicate ideas clearly. You will explore visual directions and develop concepts that give production teams useful guidance on form, construction, materials, and style.

Responsibilities

  • Translate briefs and reference material into sketches, variations, and developed concepts.
  • Create concepts for assigned environments, props, characters, or other visual subjects.
  • Prepare callouts, colour studies, material references, and construction details.
  • Work with art leads and production artists to resolve design questions.
  • Iterate on feedback and organise deliverables for practical use in production.

Required skills and experience

  • A portfolio demonstrating design development as well as finished presentation.
  • Strong fundamentals in perspective, composition, form, colour, and lighting.
  • Proficiency in Photoshop or comparable digital art tools.
  • Ability to adapt to different art directions and consider production feasibility.
  • Clear communication in English and reliable delivery against creative briefs.

Desirable skills

  • Experience using 3D blockouts and UE5 scenes to explore scale, composition, materials, or lighting.
  • Knowledge of game asset pipelines and collaboration with 3D artists.
  • Experience producing visual development for different genres or styles.

Portfolio and experience

Include your portfolio and relevant experience, showing sketches, design alternatives, final concepts, and production callouts where available.

Salary: DOE

Apply now
Cinematic Artist Remote · Contract · Salary: DOE

About the role

PlayMagic is seeking a Cinematic Artist with strong visual storytelling skills and practical experience building sequences in engine. You will work across camera, staging, timing, and scene assembly, developing cinematic content from initial planning through final polish.

Responsibilities

  • Create previs, camera layouts, and cinematic sequences using Unreal Sequencer.
  • Develop shot composition, lens choices, staging, editing, and scene continuity.
  • Integrate animation, lighting, effects, and audio with relevant specialists.
  • Coordinate cinematic events and transitions with design and engineering.
  • Review sequences in context and resolve visual, technical, and performance issues.

Required skills and experience

  • A reel demonstrating cinematography, editing, pacing, and effective scene construction.
  • Strong Unreal Engine 5 Sequencer skills, including Cine Camera Actors, shot tracks, camera animation, and sequence organisation.
  • Understanding of camera language, composition, screen direction, and continuity.
  • Familiarity with animation and real time content production workflows.
  • Ability to interpret direction, manage revisions, and communicate clearly in English.

Desirable skills

  • Experience with Control Rig, animation retargeting, or motion capture workflows in UE5.
  • Knowledge of Blueprints, cinematic triggers, or interactive sequencing.
  • Experience with Movie Render Queue, Lumen lighting, and cinematic rendering quality settings.

Portfolio and experience

Include your CV and reel, identifying your camera, editing, staging, and implementation responsibilities.

Salary: DOE

Apply now
Lighting Artist Remote · Contract · Salary: DOE

About the role

PlayMagic is looking for a Lighting Artist with a strong artistic eye and an understanding of real time rendering. You will develop lighting that supports visual direction, readability, and atmosphere, working with art and technical teams to deliver consistent results.

Responsibilities

  • Create and refine lighting for gameplay environments and cinematic content.
  • Control exposure, colour, contrast, and post processing to achieve approved visual targets.
  • Work with environment and material artists to maintain coherent scene presentation.
  • Investigate lighting artifacts and optimise rendering costs across quality settings.
  • Prepare lighting references and contribute to reviews and production guidelines.

Required skills and experience

  • A portfolio demonstrating lighting quality, composition, colour, and visual hierarchy.
  • Practical Unreal Engine 5 lighting experience, including Lumen, Virtual Shadow Maps, exposure, and post processing.
  • Understanding of PBR, light behaviour, exposure, and post processing.
  • Ability to balance visual results with performance and memory limitations.
  • Ability to collaborate across disciplines and communicate clearly in English.

Desirable skills

  • Experience with baked lighting, hardware ray tracing, or scalable lighting alternatives for different platforms.
  • Knowledge of photography, cinematography, or colour grading.
  • Ability to diagnose lighting costs and artifacts involving Nanite geometry, materials, and shadow caching.

Portfolio and experience

Include your portfolio, relevant credits, and breakdowns showing your lighting contribution, setup, and technical considerations.

Salary: DOE

Apply now
Senior 3D Artist Remote · Contract · Salary: DOE

About the role

PlayMagic is seeking a Senior 3D Artist with strong asset creation skills and a reliable production workflow. You will create polished game content from briefs and concepts, balancing artistic quality, efficient construction, and technical delivery requirements.

Responsibilities

  • Create models, UVs, textures, and materials for assigned asset categories.
  • Translate concepts and references into accurate, visually coherent game assets.
  • Prepare topology, collision, scale, naming, and optimisation to agreed specifications.
  • Integrate and validate assets in engine with art and technical colleagues.
  • Review feedback, resolve asset issues, and support consistent production quality.

Required skills and experience

  • A strong portfolio demonstrating modelling, surface detail, and material definition.
  • Professional proficiency in Blender, Maya, 3ds Max, or equivalent 3D software.
  • Experience with Substance tools or comparable PBR texturing workflows.
  • Understanding of UV layout, baking, topology, and real time asset budgets.
  • Ability to estimate work, deliver independently, and communicate clearly in English.

Desirable skills

  • Experience with sculpting, modular kits, or procedural asset tools.
  • Practical UE5 integration skills, including Nanite suitability, collision, material instances, and fallback LOD requirements.
  • Experience mentoring artists or reviewing external asset deliveries.

Portfolio and experience

Include your CV and portfolio with asset breakdowns, topology and texture examples, and a clear account of your individual contributions.

Salary: DOE

Apply now

Design 5 roles

Senior Game Designer Remote · Salary: DOE

About the role

PlayMagic is seeking a Senior Game Designer with strong design fundamentals and experience taking features from concept through implementation. You will translate creative goals into clear mechanics and systems, evaluate their effectiveness, and work with development teams to improve the player experience.

Responsibilities

  • Design and document gameplay mechanics, systems, progression, and content requirements.
  • Build prototypes and implement design changes using engine tools and scripting.
  • Tune rules, parameters, and difficulty using playtesting, feedback, and available data.
  • Communicate design intent, dependencies, and acceptance criteria to other disciplines.
  • Review features, identify design problems, and help establish consistent design practices.

Required skills and experience

  • Professional game design experience with ownership of implemented features.
  • Strong understanding of player motivation, feedback, pacing, balance, and usability.
  • Practical experience implementing and tuning content in Unreal Engine 5 with Blueprints, Data Assets, and configurable gameplay systems.
  • Ability to evaluate alternative solutions and explain design choices clearly.
  • Strong documentation, collaboration, and communication skills in English.

Desirable skills

  • Familiarity with Enhanced Input, Gameplay Tags, and the design implications of streaming and Data Layers.
  • Experience with quantitative balancing, telemetry, or structured user testing.
  • Experience mentoring designers or contributing to shipped titles.

Portfolio and experience

Include your CV and examples of features you designed, implemented, and refined, explaining the reasoning behind key decisions.

Salary: DOE

Apply now
Level Designer Remote · Salary: DOE

About the role

PlayMagic is looking for a Level Designer with strong spatial design skills and confidence working directly in a game engine. You will create and refine playable environments, connecting layout, pacing, navigation, and gameplay requirements through testing and iteration.

Responsibilities

  • Develop level layouts, blockouts, and playable content from design briefs.
  • Implement gameplay scripting, events, objectives, and level logic.
  • Refine navigation, sightlines, encounter spacing, and progression through playtesting.
  • Collaborate with environment artists and engineers on integration and technical constraints.
  • Maintain level documentation and resolve content issues throughout production.

Required skills and experience

  • A portfolio demonstrating level design judgment and practical implementation.
  • Strong Unreal Engine 5 level editing skills, including Blueprints, Level Instances, and collaborative content workflows.
  • Understanding of spatial composition, scale, player guidance, and pacing.
  • Working knowledge of World Partition, Data Layers, and One File Per Actor, with the ability to debug level logic and streaming issues.
  • Ability to explain design intent and collaborate effectively in English.

Desirable skills

  • Experience using PCG for repeatable content workflows while preserving authored level design.
  • Experience designing for different gameplay styles or platforms.
  • Knowledge of performance constraints, accessibility, or user testing.

Portfolio and experience

Include your CV, walkthroughs or playable examples, and breakdowns showing your layout, scripting, and iteration work.

Salary: DOE

Apply now
Consulting Game Design Director Remote · Consultancy · Salary: DOE

About the role

PlayMagic is seeking a Consulting Game Design Director with broad design expertise and a strong record of guiding teams. In this advisory role, you will evaluate design quality, help resolve complex design questions, and support leads with focused recommendations and mentoring.

Responsibilities

  • Review design proposals and playable builds against agreed creative and player experience goals.
  • Assess core mechanics, system relationships, progression, usability, and overall design coherence.
  • Identify design risks and recommend achievable improvements with clear priorities.
  • Support design leads through reviews, workshops, and mentoring.
  • Communicate recommendations and follow up on outcomes with internal development owners.

Required skills and experience

  • Extensive senior design or design direction experience with meaningful shipped contributions.
  • Strong judgment across game mechanics, systems, player behaviour, and iterative development.
  • Ability to diagnose design problems and explain constructive, actionable recommendations.
  • Experience mentoring designers and collaborating with creative, technical, and production leadership.
  • Clear communication in English and the ability to advise without displacing internal ownership.

Desirable skills

  • Previous consultancy or external review experience.
  • Familiarity with UE5 editor workflows, Blueprint prototypes, and the production implications of engine features.
  • Experience supporting early development, design restructuring, or production problem solving.

Portfolio and experience

Include your CV, relevant credits, consultancy availability, and examples of design leadership or advisory work.

Salary: DOE

Apply now
Narrative Designer / Writer Remote · Contract · Salary: DOE

About the role

PlayMagic is looking for a Narrative Designer / Writer with strong writing craft and an understanding of interactive storytelling. You will develop and implement narrative content, working with other disciplines to maintain clear characterisation, coherent story structure, and effective delivery.

Responsibilities

  • Write and revise dialogue, character material, story outlines, and other narrative content.
  • Design narrative structures and delivery methods suited to gameplay and production needs.
  • Work with designers and artists to integrate story content into playable experiences.
  • Maintain consistency of voice, continuity, terminology, and narrative documentation.
  • Support implementation, content reviews, recording preparation, and localisation handoffs as required.

Required skills and experience

  • A portfolio demonstrating strong English writing, editing, and character voice.
  • Experience with narrative design or writing for interactive media.
  • Understanding of player agency, branching structures, pacing, and narrative implementation.
  • Ability to work within established direction and revise content constructively.
  • Strong organisation and communication skills when working across disciplines.

Desirable skills

  • Experience with dialogue tools and UE5 narrative implementation using Blueprints, Data Assets, or Sequencer.
  • Experience preparing scripts for voice production or localisation.
  • Experience with multiple genres, writing formats, or shipped narrative content.

Portfolio and experience

Include your CV and selected samples showing both writing quality and the relationship between narrative content and player interaction.

Salary: DOE

Apply now
Technical Designer Remote · Salary: DOE

About the role

PlayMagic is seeking a Technical Designer with strong implementation skills and sound game design judgment. You will turn design ideas into playable features, develop reusable content workflows, and help designers and engineers resolve technical questions efficiently.

Responsibilities

  • Prototype, implement, and refine gameplay features using scripting and engine tools.
  • Build reusable logic, configurable components, and workflows for content creators.
  • Diagnose scripting and state related issues and improve validation and debugging practices.
  • Work with engineers on system boundaries, dependencies, and performance considerations.
  • Document implementation patterns and support designers using shared systems.

Required skills and experience

  • Strong Unreal Engine 5 Blueprint skills, including reusable Actor Components, Data Assets, and gameplay implementation.
  • Understanding of game design principles and the player impact of technical decisions.
  • Ability to work with Enhanced Input, Gameplay Tags, and runtime Data Layers while reasoning about state, events, and dependencies.
  • A systematic approach to debugging and maintaining content throughout development.
  • Clear communication in English across design and engineering disciplines.

Desirable skills

  • C++ or other programming experience.
  • Experience with PCG, Editor Utility Widgets, automated validation, or designer-facing tools.
  • Experience mentoring designers or implementing features across different gameplay styles.

Portfolio and experience

Include your CV and technical design breakdowns or playable examples, explaining the logic, tools, and features you built.

Salary: DOE

Apply now

Engineering 8 roles

Lead Programmer / Technical Lead Remote · Salary: DOE

About the role

PlayMagic is looking for a Lead Programmer / Technical Lead with strong software engineering judgment and experience guiding game development teams. You will combine technical direction with practical implementation, helping programmers deliver reliable systems and resolve complex production challenges.

Responsibilities

  • Define software architecture, coding standards, and technical approaches with discipline leads.
  • Develop and maintain production code, review changes, and guide system integration.
  • Break down technical work, estimate effort, and identify dependencies and delivery risks.
  • Coach programmers through code reviews, technical discussions, and practical problem solving.
  • Guide UE5 profiling, asset dependencies, engine upgrades, and build workflows, using Unreal Insights to support technical decisions.

Required skills and experience

  • Advanced C++ skills and a strong understanding of software design, data structures, and memory management.
  • Strong Unreal Engine 5 production experience, including C++ modules, the Gameplay Framework, UObject lifecycles, and Blueprint integration.
  • Experience leading technical delivery, mentoring engineers, and making architecture decisions.
  • Strong debugging and profiling skills, with sound judgment about performance and maintainability.
  • Ability to explain technical tradeoffs and communicate clearly with technical and nontechnical colleagues in English.

Desirable skills

  • Experience shipping games on PC or consoles.
  • Experience assessing World Partition, Data Layers, PCG, and rendering scalability when choosing technical approaches.
  • Experience coordinating development across distributed teams.

Portfolio and experience

Include your CV, relevant project credits, and a concise example of your architecture, implementation, and team leadership responsibilities.

Salary: DOE

Apply now
Senior Gameplay Programmer Remote · Salary: DOE

About the role

PlayMagic is seeking a Senior Gameplay Programmer to design, implement, and maintain game features. You will work closely with designers and other engineers, combining responsive gameplay implementation with clean architecture, effective debugging, and dependable delivery.

Responsibilities

  • Translate gameplay requirements into modular systems and well documented technical solutions.
  • Implement features in C++ and Blueprints, including tools and interfaces for designers.
  • Integrate gameplay with animation, physics, UI, and audio systems.
  • Investigate defects, profile runtime behaviour, and improve stability and efficiency.
  • Review code, support less experienced programmers, and maintain features throughout production.

Required skills and experience

  • Strong professional C++ and Unreal Engine 5 skills, including Actors, Components, reflection, and Blueprint integration.
  • Practical experience with the UE5 Gameplay Framework, Enhanced Input, event driven systems, and data driven feature development.
  • Ability to build maintainable systems and expose useful controls to content creators.
  • Confident debugging, testing, and profiling in a production environment.
  • Experience collaborating with designers and artists, with clear communication in English.

Desirable skills

  • Experience shipping PC or console games.
  • Experience integrating gameplay with World Partition and runtime Data Layers, including streaming and persistent state considerations.
  • Experience developing editor utilities or automated gameplay tests.

Portfolio and experience

Include your CV and relevant gameplay examples, explaining the systems you implemented and the technical problems you solved.

Salary: DOE

Apply now
Senior Platform and Performance Engineer Remote · Salary: DOE

About the role

PlayMagic is looking for a Senior Platform and Performance Engineer with strong console development and optimisation skills. You will investigate hardware specific issues, improve runtime efficiency, and help development teams deliver stable builds across supported platforms.

Responsibilities

  • Implement and maintain platform integrations and resolve compatibility issues.
  • Profile CPU, GPU, memory, loading, and streaming behaviour on target hardware.
  • Investigate World Partition streaming, HLOD, texture streaming, and CPU/GPU bottlenecks with programming and content teams.
  • Support packaging, platform requirements, certification investigations, and submission readiness.
  • Maintain technical budgets, performance benchmarks, and clear records of issues and fixes.

Required skills and experience

  • Strong C++ skills and professional experience developing games for consoles.
  • Production experience with Unreal Engine 5, Unreal Insights, memory analysis, and platform profiling tools.
  • Experience using platform debugging tools and performance analysis tools.
  • Understanding of memory constraints, concurrency, rendering costs, and asset streaming.
  • Ability to assess technical risks and communicate practical recommendations in English.

Desirable skills

  • Experience with PlayStation, Xbox, or Nintendo development; expertise across every platform is not expected.
  • Experience supporting certification and commercial releases.
  • Experience evaluating Nanite, Lumen, and Virtual Shadow Maps, including hardware support, scalability settings, and alternative rendering paths.

Portfolio and experience

Include your CV, supported platforms, and examples of platform integration or measurable optimisation work, respecting any confidentiality restrictions.

Salary: DOE

Apply now
UI Programmer Remote · Salary: DOE

About the role

PlayMagic is seeking a UI Programmer to develop interface systems and bring UI/UX designs into production. You will combine programming skills with a practical understanding of usability, responsive layouts, input handling, and runtime performance.

Responsibilities

  • Implement menus, HUD elements, settings, notifications, and reusable interface components.
  • Connect interfaces to gameplay data, application states, and input systems.
  • Support controller navigation, focus handling, input switching, and scalable layouts.
  • Integrate localisation and accessibility features with UI/UX and development teams.
  • Debug interface behaviour, investigate performance issues, and maintain reliable UI code.

Required skills and experience

  • Professional UI programming or relevant gameplay programming experience.
  • Strong Unreal Engine 5 UI skills, including UMG, C++, Blueprints, and reusable widget architecture.
  • Practical understanding of CommonUI/CommonInput, focus and input routing, data binding, and interface state management.
  • Ability to translate visual specifications into accurate, usable interfaces.
  • Strong debugging skills and clear communication with designers and artists in English.

Desirable skills

  • Experience with Slate, Enhanced Input integration, and profiling widget invalidation or rendering costs.
  • Experience delivering console UI, localisation, or accessibility features.
  • Knowledge of UI profiling, automated testing, or motion design integration.

Portfolio and experience

Include your CV and interface examples, identifying the programming, architecture, and integration work you contributed.

Salary: DOE

Apply now
Audio Implementation Programmer Remote · Contract · Salary: DOE

About the role

PlayMagic is seeking an Audio Implementation Programmer to connect audio content with game systems and runtime behaviour. You will work with sound designers and engineers to develop dependable integration, improve audio tools, and resolve technical audio issues.

Responsibilities

  • Implement and maintain audio events, parameters, states, and gameplay connections.
  • Integrate middleware and engine audio functionality with production code and content.
  • Develop reusable interfaces and debugging tools for audio creators.
  • Investigate playback, transition, streaming, memory, and performance problems.
  • Document implementation requirements and validate audio behaviour across supported platforms.

Required skills and experience

  • Professional C++ experience with Unreal Engine 5, including Blueprint interfaces and runtime audio integration.
  • Experience with FMOD and an understanding of audio middleware workflows.
  • Knowledge of audio events, mixing concepts, formats, spatial playback, and resource management.
  • Strong debugging skills and the ability to diagnose both code and content issues.
  • Ability to collaborate with audio specialists and explain technical requirements in English.

Desirable skills

  • Experience with UE5 MetaSounds, Audio Modulation, submix routing, or Wwise integration.
  • Knowledge of DSP, procedural audio, or interactive music implementation.
  • Experience profiling audio on consoles or maintaining audio production tools.

Portfolio and experience

Include your CV and examples of audio systems or integrations, explaining your programming contribution and the middleware used.

Salary: DOE

Apply now
Performance Consultant Remote · Consultancy · Salary: DOE

About the role

PlayMagic is looking for a Performance Consultant with deep expertise in game profiling and optimisation. You will provide focused analysis and practical support, helping development teams understand bottlenecks, prioritise improvements, and validate technical results.

Responsibilities

  • Analyse representative builds for CPU, GPU, memory, loading, and streaming issues.
  • Establish repeatable benchmarks and investigate the causes of performance regressions.
  • Recommend prioritised changes with clear evidence and expected tradeoffs.
  • Implement agreed improvements or work with internal owners to validate solutions.
  • Document findings and share methods that improve the team's profiling capability.

Required skills and experience

  • Substantial professional experience profiling and optimising production games.
  • Strong C++ knowledge and an understanding of engine and rendering behaviour.
  • Practical Unreal Engine 5 profiling experience with Unreal Insights, Memory Insights, GPU profiling, and platform analysis tools.
  • Ability to distinguish code, content, and hardware related constraints.
  • Clear reporting in English and experience delivering useful advice to multidisciplinary teams.

Desirable skills

  • Experience with multiple hardware platforms or Unreal Engine 5 source modifications.
  • Knowledge of Nanite, Lumen, Virtual Shadow Maps, World Partition/HLOD, and their rendering, memory, and streaming tradeoffs.
  • Previous technical consultancy, audit, or milestone review experience.

Portfolio and experience

Include relevant credits, specialist areas, availability, and anonymised examples of measurable improvements you helped deliver.

Salary: DOE

Apply now
Platform Engineer / Nintendo Switch 2 Specialist Remote · Contract · Salary: DOE

About the role

PlayMagic is seeking a Platform Engineer / Nintendo Switch 2 Specialist with practical console development expertise. You will support platform integration, investigate hardware specific problems, and help teams meet performance, stability, and delivery requirements.

Responsibilities

  • Implement platform functionality and maintain compatible engine and game integrations.
  • Profile and optimise CPU, GPU, memory, loading, and asset streaming behaviour.
  • Investigate platform specific defects and work with feature owners on reliable fixes.
  • Support packaging, technical requirement checks, and submission preparation.
  • Document platform constraints and advise teams on practical implementation choices.

Required skills and experience

  • Professional console programming experience, including relevant Nintendo Switch 2 development work.
  • Strong C++ and Unreal Engine 5 experience, including platform integration and hardware-specific debugging.
  • Understanding of console debugging, profiling, platform services, and resource constraints.
  • Ability to assess portability issues and collaborate with content and engineering teams.
  • Clear communication in English and careful handling of confidential platform information.

Desirable skills

  • Experience with additional Nintendo, PlayStation, or Xbox platforms.
  • Experience supporting certification, commercial releases, or platform SDK updates.
  • Experience with World Partition/HLOD and configuring rendering, asset, and memory scalability for target hardware.

Portfolio and experience

Include your CV, relevant platform credits, and a summary of your integration and optimisation work without sharing confidential platform material.

Salary: DOE

Apply now
Build and Release Engineer Remote · Contract · Salary: DOE

About the role

PlayMagic is seeking a Build and Release Engineer with strong automation and troubleshooting skills. You will maintain the systems that turn source code and content into reliable game builds, improving delivery speed, reproducibility, and visibility for development teams.

Responsibilities

  • Develop and maintain automated build, cook, packaging, and distribution workflows.
  • Configure build agents and manage pipeline dependencies, artifacts, and versioning.
  • Investigate build failures and improve diagnostics, monitoring, and recovery procedures.
  • Work with engineering, QA, and production on branch practices and release preparation.
  • Document operational workflows and reduce fragile or repetitive manual processes.

Required skills and experience

  • Professional experience with game build systems, release engineering, or relevant automation work.
  • Proficiency in scripting languages such as Python, PowerShell, or Bash.
  • Practical experience with CI systems and Git, Perforce, or comparable source control.
  • Practical knowledge of Unreal Engine 5 builds, cooking, packaging, Unreal Automation Tool, and BuildGraph.
  • Strong diagnostic skills and clear communication with technical teams in English.

Desirable skills

  • Experience with UE5 Derived Data Cache, distributed build workflows, and automated content validation.
  • Knowledge of World Partition/HLOD build steps, console packaging, and artifact management.
  • Experience improving build infrastructure performance or reliability.

Portfolio and experience

Include your CV, relevant tools and platforms, and an example of a pipeline improvement or difficult build issue you resolved.

Salary: DOE

Apply now

Animation 1 role

Lead Animator Remote · Salary: DOE

About the role

PlayMagic is looking for a Lead Animator with strong animation fundamentals, production experience, and the ability to guide a team. You will establish quality standards, create animation, and work with technical colleagues to ensure that movement performs effectively in game.

Responsibilities

  • Guide animation quality, style, and workflows in collaboration with creative and technical leads.
  • Create and polish gameplay and character animations, reviewing their behaviour in engine.
  • Plan work with production, review deliverables, and provide clear feedback to animators.
  • Collaborate on rigs, animation graphs, transitions, and technical integration.
  • Identify workflow problems, mentor team members, and maintain useful production documentation.

Required skills and experience

  • A strong animation reel demonstrating timing, weight, body mechanics, and expressive performance.
  • Professional game animation experience with leadership or mentoring responsibilities.
  • Proficiency in Maya, MotionBuilder, Blender, or comparable animation software.
  • Practical Unreal Engine 5 animation skills, including Animation Blueprints, Control Rig, IK Rig/IK Retargeter, and blend systems.
  • Ability to balance artistic quality, gameplay requirements, and delivery priorities, communicating clearly in English.

Desirable skills

  • Experience with Motion Matching/Pose Search, motion warping, or procedural animation workflows.
  • Knowledge of inverse kinematics and technical animation troubleshooting.
  • Experience shipping games on PC or consoles.

Portfolio and experience

Include your CV and animation reel, distinguishing your animation, engine integration, and leadership contributions.

Salary: DOE

Apply now

Audio 1 role

Composer Remote · Contract · Salary: DOE

About the role

PlayMagic is looking for a Composer with a strong musical voice and the versatility to respond to different creative briefs. You will create original scores and deliver polished musical assets that work effectively within game audio and production workflows.

Responsibilities

  • Develop musical concepts, themes, and instrumentation in collaboration with creative and audio leads.
  • Compose, arrange, produce, and revise music for agreed content requirements.
  • Prepare stems, loops, transitions, and alternate versions for interactive use.
  • Maintain consistent technical delivery standards, session organisation, and version control.
  • Review music in context and collaborate with implementation specialists on timing and transitions.

Required skills and experience

  • A portfolio demonstrating composition, arrangement, production quality, and stylistic range.
  • Proficiency in a professional DAW and relevant instruments, libraries, and production tools.
  • Understanding of harmony, orchestration, mixing, and audio asset preparation.
  • Ability to interpret feedback and deliver revisions within agreed schedules.
  • Clear communication in English and an understanding of collaborative creative production.

Desirable skills

  • Experience composing for games or other interactive media.
  • Knowledge of adaptive music delivery for UE5 through FMOD, Wwise, or MetaSounds, in collaboration with implementation specialists.
  • Experience with live recording, orchestral production, or electronic sound creation.

Portfolio and experience

Include selected music samples, relevant credits, and notes describing your composition, arrangement, production, and interactive delivery contributions.

Salary: DOE

Apply now

Quality Assurance 2 roles

QA Lead / Senior Development QA Remote · Salary: DOE

About the role

PlayMagic is looking for a QA Lead / Senior Development QA with experience working closely with game development teams. You will combine test planning with direct testing, helping the team understand product quality, identify risks, and make informed delivery decisions.

Responsibilities

  • Develop test plans and prioritise coverage according to feature changes and delivery risk.
  • Perform exploratory, functional, smoke, and regression testing throughout development.
  • Investigate defects, coordinate triage, and verify fixes with development owners.
  • Report build quality, coverage gaps, and unresolved risks to production and discipline leads.
  • Guide testers and coordinate internal and external testing practices.

Required skills and experience

  • Professional game QA experience with ownership of test planning or team coordination.
  • Strong test design, defect reporting, and investigative skills.
  • Experience testing UE5 development and packaged builds, interpreting logs, and working with developers on engine or content defects.
  • Experience using issue tracking and test management tools.
  • Ability to prioritise work, mentor colleagues, and communicate quality findings clearly in English.

Desirable skills

  • Experience with PC and console testing or platform compliance.
  • Familiarity with Unreal Insights, UE5 automation, and testing World Partition streaming, Data Layers, and scalability configurations.
  • Experience introducing useful quality metrics or improving distributed QA workflows.

Portfolio and experience

Include your CV and an anonymised example of a test strategy, complex investigation, or quality improvement you owned.

Salary: DOE

Apply now
Development QA Tester Remote · Contract · Salary: DOE

About the role

PlayMagic is looking for a Development QA Tester with strong observation, investigation, and communication skills. You will test game features and builds, record useful defect reports, and work with developers to verify fixes and improve product quality.

Responsibilities

  • Execute functional, smoke, regression, and exploratory tests against assigned builds.
  • Develop test cases from feature requirements and observed player behaviour.
  • Investigate issues and record clear reproduction steps, evidence, and expected outcomes.
  • Verify fixes, update test results, and identify gaps in existing coverage.
  • Communicate blocking issues and collaborate with QA and development colleagues.

Required skills and experience

  • Practical game QA experience or equivalent evidence of systematic software testing.
  • Ability to reproduce issues, isolate relevant conditions, and write concise bug reports.
  • Familiarity with issue tracking tools and basic test documentation.
  • Strong attention to detail and organisation when handling multiple test tasks.
  • Clear written English and an effective approach to remote collaboration.

Desirable skills

  • Experience testing PC or console games.
  • Familiarity with UE5 editor and packaged builds, logs, console commands, or source control.
  • Experience testing streaming transitions, Data Layers, scalability options, or UE5 automated tests.

Portfolio and experience

Include your CV and relevant testing experience. An anonymised bug report or test case is welcome.

Salary: DOE

Apply now

Say Hello

Whatever brings you here — whether you're a publisher, a developer, a future team member, or just curious — we'd love to hear from you.

info@playmagicstudios.com →
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